It’s here! And as predicted, it will launch with Xbox One and Windows 10. Yay! Sorry, let me back that up, I was momentarily exuberant. As you may know, I’m one of the idiot geeks straining at the leash for the launch of meaningful virtual reality. The gamers want it for that total immersive kill factor; I want it because there’s a bunch of stuff I want to do and a bunch of places I want to go that I may not get to in the real world any time soon. I’m also hopeful that we may just figure out how to cheat (or greatly delay) death in my lifetime, and VR will no doubt be an important factor.
Anyhow, my exuberance is a little premature because yesterday they revealed the equipment, but not the price or launch date, which is a vague “Q1 2016.” But still, the equipment looks like the real thing and the gizmos that go with it allow you to virtually touch and hold things in the VR world. That’s a little more than I’d expect out of the box with v1.0.
Importantly, they are announcing with Xbox One and Windows 10. That will give them a ton of early adopter gamers to sell to. They are also offering $10MM in incentives to game manufactures to support VR. If you add in the recent announcement by GoPro of a 360 VR rig to allow users to record their own VR content, by the time the final thing is ready for release, there may well be a ton of VR enabled content out there that isn’t just VR versions of big selling games.
Their schedule means they will miss the Christmas window for this year, but they will be showing more details and announcing more partnerships at E3 in a couple of weeks. I wonder if that will include the price?