FAA Will Likely Require Drone Registration Soon

 

The Federal Aviation Administration is getting closer to announcing rules for using recreational drones, and will likely start with the requirement to register every drone once it is purchased. However, the registration will only be able to help the FAA keep count of how many there are purchased, and to identify drones that cause collisions and break rules.

Will this signal the start of other laws to follow? Will previous owners of drones need to also register? Surely, registering the hundreds of thousands of drones already in the U.S. that are used for recreational purposes will not be an easy feat.

The number of drones has been steadily increasing over the years, as the FAA has reported pilot sightings of drones over 650 times this year. This number has jumped greatly in one year as pilots reported sighting a drone 238 times for most of 2014. An even greater influx of drones in the sky are expected shortly after the holidays as the FAA has estimated that 1 million drones are expected to be sold for Christmas.

Tesla’s Automatic Driving Capabilities Rolling Out

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“Autopilot” features such as steering and parking will be available for newer Tesla Model S sedans today, but CEO Elon Musk cautions that drivers should still keep ahold of the steering wheel. If the steering wheel has no hands on it during the automatic driving, a notice displaying “hold steering wheel” will illuminate on the dashboard. Also, in more difficult navigating conditions, an audio alert will come on and if that also is ignored, the car will slow and eventually stop.

Tesla, which this month unveiled its Model X SUV, has been the U.S. pioneer in luxury electric cars charged by batteries. Its expertise in software has made it a leader in self-driving features, which more traditional carmakers have been slower to develop. Musk estimated that within three years, cars will be able to drive “from your driveway to work without you touching anything,” but regulatory approval could take years. He added that regulators would need data showing that self-driving cars work.

 

Is the “iRing” On Its Way?

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With increasing pressure to diversify its products, Apple seems to be doing just that as evidence of a patent application has been spotted recently.

Of course, it is important to note that Apple issues patents on a regular basis, and some of the most publicized and plausible of these patents have never been included in any form of Apple technology. So this latest patent shouldn’t be seen as stone evidence that Apple is about to release a Smart Ring in the foreseeable future, but it does indicate that the company has at least considered the possibility.

The “iRing” is based around a finger-mounted gadget packed with motion sensors, microphones, cameras and a tiny display. With Apple having releasing the first Apple Watch earlier this year, they are likely expected to update the smartwatch next year. And if the Apple Watch never sees the success that Apple was hoping for, it has still come to almost completely dominate the smartwatch market.

An Apple Smart Ring may seem to be pretty limited in terms of its capabilities, but it certainly seems that Apple is considering such a gadget. The U.S. Patent and Trademark Office published the application for what appears to be such a device, and the title of the patent provided a further clue into Apple’s thinking on the subject. Titled “Devices and methods for a ring computing device,” it seems certain that Apple is thus considering an Apple Smart Ring at some point in the future.

Virtual Reality Becoming More Mainstream

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Virtual reality is taking a few steps closer to the mainstream with Samsung unveiling a headset that brings the technology to its latest smartphones at half the price of its previous model, Facebook launching support for 360-degree video, and online video services like Netflix and Hulu jumping into the format.

Samsung said its new virtual reality headset will be 22% lighter and cost $99, half the price of its previous model. The Gear VR requires users to insert the latest version of a Samsung smartphone into the headset, and will ship in November.

Netflix content is available to be viewed in Oculus or Samsung headsets now, while Hulu said it would also bring its app to the Oculus platform where users can stream 2-D content. Meanwhile, Oculus said it would begin a certification program so consumers can look for a sticker that will identify which computers support its Oculus Rift headset, which is due to come out early next year.

 

Fiber for Free?

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Google is now bringing its high-speed Internet connection, Google Fiber, to public housing scattered throughout the U.S. in order to ensure students can get online whenever they want completely for free. Google’s new initiative is part for the ConnectHome program launched by the government along with the US department of Housing and Urban Development. Google did not specify how many individual homes will be included in the new program.

As of now, Google Fiber is only available in a handful of locations including Austin, Texas; Kansas City and Provo, Utah. However, there are plans for expansion in Phoenix and Portland. As part of its plan of bringing Internet into public housing residents, Google also announced that it will offer digital literacy program for people who lack basic computer education or for those who are not familiar with the Internet. An early trial of the program was undertaken and proved that half of those who signed up for the program completed and passed the training.

Other Internet service provider has also showed their intentions of joining the project of bringing low-cost Internet to public housing. Century Link is planning to release a low-cost monthly Internet in Washington and Cox Communication is also gearing up to do the same in Louisiana.

VR Goes Hard Core

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I’ve been touting the importance of Virtual Reality for a long time now. It is, I firmly believe, the next big thing to hit all of us. There is a growing band of hardware producers coming out with headsets of differing sophistication, the games guys are charging ahead and there have been some interesting applications emerging recently. The killer app for VR just showed up, and, as predicted, it’s porn.

The adult industry has always driven the online world. Pretty much every innovation you could come up with, from online payment to HD streaming, was brought to us in good part by porn. The latest wave is starting to break over VR, and like it or not, it’s going to be a major driver for this industry.

The poster children for this innovation are a sex toy manufacturer called Lovense and an online VR porn studio called Virtual Real Porn. Neither gets major points for naming, but the product combination is fascinating. I haven’t tried either, and likely won’t, but the story is compelling.

The Porn studio dreamed up its own tech to film convincing VR porn, and the sex toy guys came up with devices that guys (ahem) plug into which generate physical sensations that coordinate with the visuals. Supposedly, the combined impact is remarkable. Why bother? Well, traditional porn relies on the point of view of the director. You simply see what the camera sees. In a VR deployment, you are essentially watching the action and can (to some extent) move around it to catch the action at different angles. What makes VR different is the fact that it generates “presence.” It fools the mind into thinking that you are actually there. Apparently, even in this early iteration, the impact is real.

Neither of these companies is making mainstream news, but then when was the last time you heard a story about the traditional porn industry (short of condom use and HIV scares). Globally, the adult biz is worth about $100Bn annually with the US contributing about $13Bn (that’s just a touch under what the magazine industry is worth). Those are huge markets, and especially given that the customers of this industry skew heavily male (and maybe geeky?), I’d expect adoption rates to be through the roof pretty quickly.

There’s a Brit TV comedy from the late 80’s called Red Dwarf. It’s a brilliant (if patchy) SciFi spoof, and one of its more compelling story-lines involves the Better than Life VR system. Essentially, you plug it in and you can be anything you want. You can date Marilyn Monroe, climb Everest, fly to the moon; all you need is enough credits on your system.  The unexpected side effect is that people become addicted to BTL more quickly and permanently than crack cocaine, leading to societal collapse. A recent survey of young men concluded that in many cases, guys would rather play games and watch online porn than actually put the effort into forming relationships with real women. Oh, dear. This may not end well.

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Glass 2.0?

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Really? Are we still talking about Google Glass? Apparently, we are. It looks like Google is planning an extensive re-launch of what is arguably its most divisive product, this time focused on the “Enterprise Edition.”

Just in case you missed my earlier four hundred rants about this product, Google Glass is the wearable tech that evolved the term “Glassholes” to characterize its users. Nothing says, “I’m white, entitled and I know somebody with juice in Silicon Valley” like wearing Google Glass. I tried it on a couple of times, and was reasonably underwhelmed by what it could actually do. However, the substantial product shortcomings never really got a fair hearing in comparison to the avalanche of deserved contempt the “ambassadors” wearing the product generated.

Glass became totemic for everything we hate about “those people.” The harder Google pushed, the more stories emerged about boorish Glass usage. Some of the stories are doubtless urban legend but there were enough of them to lead Google to eventually pull the plug on Glass as a consumer device.

Glass’ upcoming rebirth in the technical and medical fields makes a lot of sense. In the same way a surveyor or doctor might pick up their allocated equipment for each shift, so I can readily see Glass as a useful enterprise tool. The ability to show a distant colleague exactly what’s happening on the job at that point or recall data real-time without having to manipulate a device by hand is a great idea whose time has come.

It’s unlikely that Google will sell anywhere near as many items as they would had they conquered the consumer market as planned, but the numbers they do sell will likely be more robust, have longer battery lives and boast larger, more useful screens. They will also get the public more used to eye-wearables in general. Perhaps after we have gotten used to seeing our doctors or auto mechanics wearing Glass, we will become less bothered by the application as a whole.

Apple’s iPod Touch is Getting a Facelift

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Apple seems to not have forgotten its roots, as recent reports suggest that the iconic computer and phone manufacturer are releasing a brand new iPod Touch. Yes, it’s been a while since the iPod has really, really meant something in the world of consumer electronics, but new models will likely be announced this week. Additionally, the company is expected to unveil new models of iPod Shuffle and the iPad Nano.

Apple’s upcoming iPod Touch will likely offer a 64-bit processor, or the same processor as the iPhone 5S. The music player with touchscreen display is also expected to include an improved back-facing camera, and additional storage option including models with 128GB non-expandable internal storage.

This round of updates in the Apple factory should not have surprised anyone. Back in June, Apple launched the revamped version of its Music App to compete with Spotify. Adding new, inexpensive iPod Touch models with new bells and whistles could help the new Apple Music rake in additional revenue from new subscribers, although the new Apple music player is also coming to Android this fall.

Some have suggested that Apple might use the new iPods to sell more Beats Music-branded headsets and earphones. The new reports about the iPod refresh also comes as Apple introduces the new build for the iOS, a beta preview, and it highlights the company’s first attempt in the online news business.

Breaking the “Capacity Limit” in Fiber Optics

With the amount of internet-connected devices increasing every day, the need for better, faster Internet is significant. University researchers have come up with a very clever solution to this problem.

Engineers at the University of California, San Diego have broken the “capacity limit” for fiber optic transmission, paving the way for faster, longer and potentially cheaper fiber networks. Currently, there is a limit on the intensity of light you can send through a fiber optic link, which arises from the fact that when you increase the intensity of light through a fiber cable, noise, distortion and signal dilution increases. This is called the optical Kerr effect, and it causes problems for fiber network designers.

Eventually the Kerr effect becomes so great that, at high intensity levels, distortion entirely prevents an outbound signal from being correctly interpreted by a receiver. The issue gets worse the longer a cable is, so to increase the transmission rate through a fiber optic link by increasing the intensity level while keeping noise at bay, you have to include signal repeaters along the way.

This new breakthrough helps increase the capacity limit of high-bandwidth fiber optic cables by conditioning signals with “frequency combs”, allowing the receiver to predict any noise that is introduced during the transmission. The ability to predict noise patterns means the receiver can reconstruct the intended data from the noisy signal. Thus, the amount of power that can be sent through a fiber optic cable can be increased significantly without worrying about the effects of noise. Researchers were able to increase the signal power in a fiber cable by 20 fold and still get data at the end.

The use of frequency combs also means data can be sent along longer cables without the need for repeaters, which has the potential to reduce the cost of fiber networks. For example, engineers were able to send data through over 7,000 miles of fiber cable with standard amplifiers and no repeaters. With this breakthrough, hopefully we can see the capacity of fiber cables increased beyond what is currently possible in real-world applications.

Scan Your World, Then Live in It

Untitled-1As Virtual Reality inches close to an everyday reality, we need clever people coming up with the components to make it real and useful. One of those groups has just received a large chunk of venture funding, and I’m delighted.

These guys have come up with a clunky-looking camera, which can scan the interior of your house (or pretty much anything) quickly and cheaply. It’s fairly expensive to buy; at $4,500 per it’s not exactly discretionary income level. But it’s fast, and the subscription rates and monthly fees are really reasonable. They are predictably targeting the Realtor market, thinking that having a fully realized high definition virtual interior will make selling upscale property that much easier. Panoramic tours of property are not new, but fully navigable VR 3D at this price point and availability probably is.

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It’s also a fascinating opportunity for museums and galleries that can offer an easy-to-navigate, high-quality virtual tour on any browser. The results are very easy to navigate and understand; if you can use Google Maps Street View, you can use this. It’s supposed to be compatible with VR headsets. I haven’t have the chance to experience that yet. I can imagine game developers must be salivating at the prospect of being able to digitize in 3D and physical location. If they can get access to that location one time, they can build an immersive experience around it and populate it with virtual people.

What’s exciting is that these guys, Oculus Rift, Google, GoPro and many more are coming out with VR implementations that make sense and are reasonably affordable. Non-individual deployment is the full solution, but each step takes us closer.